The Alien Sphere Thing
My vision for this project was to create procedurally generated mechanics by breaking down gameplay elements like collision, movement and rotation.
Because it is a small-scale project, we developed the game as a 3D Puzzle with procedural progression of difficulty.
Created with: 1 Designer
An Interactive Visual Novel with elements of a Point & Click Adventure.
My current paid contract job. I am developing this game from the start as a single programmer.
An educational game about global warming.
The game was developed in collaboration with the geography course of Uni Cologne and has been playtested in schools. Our next planned step is to polish the game and send to a German publisher.
Watch the gameplay video here
Created with: 2 Designers, 1 Artist
A 3D Platformer. Collect an energyball mid-air and land as quickly as possible on the ground.
I plan to polish the looks and publish the game on itch.io
Watch the trailer here
Created with: 2 Artists
A point and click adventure which mechanic is mainly based on dialogs. You can save the answers and initiate a new branching dialog with any NPC starting from the saved dialog.
The new version of this game made in Unity was created for my bachelor thesis.
I added an enemy AI in an already existing game. I found memory adresses of the variables with Cheat Engine, changed them and simulated key presses. Watch them fight here. (Both are bots)
Political Game Jam
An abstract and playful approach to the topic "Radicalization". Created in a 3 day long Game-Jam. More Info here. (German)
A Social Deduction game for Android, which works over multiple phones if they are connected to the same Wifi. More info here.
A dystopian society, where everybody accepts their destiny in an unhealthy way.
You fight people by clicking on their hands while they swing their fist, and either you counter attack or block their attack.
You can find the trailer here.
Make Me a Baby
Free Time Project
A serious puzzle game about designer babies.
The prototype can be played here.
Free Time Project
A 4 player top-down combat game, with always rotating fighters. One button changes the origin of rotation either to the sword end or the body center. The other button changes the rotation direction. I adapted the game to the winnitron arcade machine.
Download and pictures here.
And Some Others...